I realized I lied! I was wrong! I made this mistake: the Thistle Child, with it's unbelievable oracular mutterings is certainly not a mixed-up wanderer from far off places! Why, that bonny lass or likely lad is born right from some sort of flower or veggie patch or spat out from a tree or fruit! Harumph harumph. Clearly The Dreamer/The Lost/The Fool is a completely different kettle of horses. Why, I shall flog myself with ermine tails (willingly given) and force down sheer handfuls of sweets to atone, and eventually write up whatever the hell is going on with the D/L/F.
But on to some ahem "humans" we already know a bit about, and table the option-iest options (or at least mildly option-riffic ones; they probably aren't really that good).
Hobps!
6 Things the Hobp is Reeeeeally Good At
- Baking pies
- Jiggling up to a really good bounce!
- Fast squeezer (through cracks and holes and whatnot. Obviously)
- Making sociable connections, like somehow those guys sat down at the table even though they drew daggers just a minute ago, and now they owe you a favor, or you them, or something. It's not clear
- Throwing stuff! (Or slings I guess. Or leetle bows if you have them)
- Regrowing delicious sweet fingers and bits and whatnot
Whatcha really really like?
- wee creatures
- fruits or flowers
- Pie!
- Breaking & entering
- Helping your friends
- Questing (for a cause; your Burgmates think you're crazy)
You know _______ .
- WIZARD
- the top baker in the land
- a timeless Being
- a bunch of obnoxious adventurers
- the Chosen One
- Not no one but yer mates
So, as you know, Vitality fuels everything. And that, well, pool of Hit Dice can get sapped fast, what with taking damage, and getting used for Exertions and Magics and everything else one does when Upon Adventure. So, it has been decided that all HD are refreshed per round. Except for the ones lost because you got an orcean cudgel to the head or a mighty blow from the longesword of a Knight Errant.
Some other things are being desperately concentrated upon (like wtf the shield note meant). Some rules are being cleared up, that is made, for parrying and dodging and shielding and helmeting. I have thought on and off about giving some dice throw against harm if you lose your hat, but then doesn't that encourage weird rules about fancy hats? Is that bad? It certainly hammers the point that whatever is emphasized in a game or setting, specifically ones that are lightweight, become very much part of what the game is about. It's like in a wilderness a colorful bird doesn't necessarily stand out, but if you have 2 rocks, a puddle of water, a partially stripped tree, and a brightly plumed bird, that bird is going to sing. Figuratively speaking.
Bright feathers in a fancy hat are pretty striking, though.
Without further ado: everyone's favorite creepy yet bee-youtiful "human."
6 Arcane Martial Things the Auf is Just Completely Superior Because Of
- Dance of the spinning webs
- LASER EYES!
- Bounce-juggling a ludicrous number of knives
- A bandolier-satchel set of customized gonne-parts
- Instead of shields: holes in space!
- This guy moves faster than can be seen (too bad about the unfortunate heat buildup/sonic booms)
Elf-wine
- Moonshine (essenced from moonbeams)
- Golden honey-wine soothes the spirit, heals the body
- Deathberry distillation for the real (feigned) death experience
- A bunch of flowers in a bottle and like morning dew
- Dreambrew, half gone because it evaporates if concentrated upon
- The purest spring water. THE purest
Weirdo!
- make no blinks
- extra limbs appear when in movement like dancing
- multiple voices at once
- just there like a centimeter above the ground
- there's always a breeze around, probably to romantically stir the silken cloak or hair
- Blooming! All around!
So a little update on the morning before a race. I realized it was already April, so I might as well post a bit, do some tippidy-tappedy while this bubba-cat sleeps and snores next to me, and try to get relaxed enough to sleep for a few hours! And use many exclamation marks! Nice!